Sunday, January 15, 2017

GMT's Wing Leader Victories V06 "Let's Go Surround Them!"

152, 87 and 213 Squadrons engage a swarm of Ju-87 Stukas protected by a larger escort force.

Axis Set-up: The Stuka formation is in close formation with the Me 110's. Above them on Sweep are three squadrons of 109's (note the ammo counter on the 109 display, due to low fuel status of the fighters)







V06 Setup Axis










Turn 1: Spitfire F (Tailing the formation) Tallies the rear Stuka squadron and is itself tallied by one of the watchful close escort 110 squadrons who climbs to attack. All other squadrons fail to get a tally mainly because the High Escort 109's are on a different radio network. The ensuing combat is ineffective for both sides, other than the cost of ammo, and the British successfully refuse a dogfight.



End of Turn 1.















Turn 2: No new tallies (the high escort seems oblivious to the fight below). Spitfire-Engages the Tail Stuka hotly pursued by 110-L the attack scatters the Spitfires for no loss.



End of Turn 2.















Turn 3: Hurricane-I Tallies the rear Stukas, unfortunately for the bomber formation the separate radio networks of the escorts has allowed all the British fighters to sneak in without being detected by the high sweep. Spitfire-F dives for home pursued closely by 110-L the scattered fight scores no hits.


End of Turn 3.
















Turn 4: 110-C finally sees the approaching Hurricane-I and tallies them. Hurricane-G tallies the mid bombers and sets up for an attack run as the 110's climb to attack the rear Hurricanes damaging one and breaking up the attack run. 110-L scores 2 kills on the Spitfires but finally runs out of ammo and heads home.



End of Turn 4.















Turn 5: 110-C drops the tally on the broken Hurricanes and tallies the incoming Hurricanes. 109-G and I finally spot Hurricane-G and dive into the fight. Hurricane-G dives onto the Stukas dropping one on the way through the formation for no loss. At this point deciding this maybe a lost cause facing 3 undamaged squadrons of Germans they head for home.

Final Tally: +19VP to Germans a significant defeat for the RAF.



End of Turn 5.

Monday, January 2, 2017

Cubre Libre Solo


Cuba Libre long game setup. Playing 1 (Government) vs 3 Game Bots. Learning the game as I go so some mistakes will happen.

Turn 1a: The Syndicate Hires some heavies to protect their Casinos (Rally Action). The Government step up their training programs in preparation of the struggle to come (Rally Action). 26th infiltrate economic areas in Eastern Cuba (March Action) and the Directorio conduct terrorist bombings in Havana shaking the peoples confidence in the government (Terror Action).

Turn 1b: Masferrer and Los Tigres arrive to support Batista (Government Event). The Syndicate takes over the Tobacco industry (March Action). The Yacht "Escapade" arrives from Miami with supplies for the Directorio (Directorio Event). Castro and the 26th bomb the southern plantations and the Habana casino stealing cash from the Syndicate (Terror Action and Kidnapp).



Turn 1c: Los Tigres sweep though Havana and Camaguey flushing out Guerrillas (Sweep and Assault Actions- Government Capability). The Syndicate (Rally Action) hire more goons to cover the Habana casino (after the 26th bombing and robbery). July 26th intensify their recruiting in the east and manage to infiltrate the local police forces (Rally Action and Infiltrate Special). The Directorio short on personnel use the recent heavy handed actions of Los Tigres to recruit in Havana (Rally Action).


 
















End of Turn 1: Due to the poor support for the Government the US wavers in it's support.



















Turn 2a: 26th July Use temporary radio to spread their message to the masses (26th Event). The Syndicate builds a new casino in Havana and provides the tobacco industry with cash (Syndicate Construct with Profit special). The Directorio continue their bombing campaign in Havana (Terror) and the Government move troops to Santiago in the east and uncover the 26th cells (Garrison).



















Turn 2b: 26 July Use a Truce (Event) to remove their revealed fighters from Santiago. Syndicate Goons lay down the law in La Habana (Terror) and then (Bribe) the 26 July fighters to disperse.
The Government establish a base in Havana (Train) and then use a civil action to settle down the population after which they (Transport) troops to Camaguey. The Directorio engineer the combat wounding of the leader in Las Villas (Event) and Government control is lost.



















Turn 2c: 26 July make a pact with the Directorio to not interfere with each others plans. (Event and Remain eligible)
Syndicate, Open a Casino in Havana (Construct) and cream cash from the casino in Pinar (Profit)
Directorio, Send representatives to the US on a speaking tour and return with donations +6 Resources. (Event).
Government, Passes to collect resources +3
26 July (Still eligible) Marches Guerrillas into Santiago and Oriente. The forces in Santiago infiltrate the police and control of the city passes to 26 July.

Turn 2d: Directorio use the Pact of Miami event to remove syndicate guerrillas from Havana and the tobacco producing economic center. The Government is made ineligible for this and the next card.
26 July ambush Government forces in Santiago using Armoured Cars event and remove 1 Troop and 1 Police.
The Syndicate rally to replace lost goons and bribe Directorio Guerrillas in Havana to disperse.

The Situation after 2d.














Turn 2e:
DR Use the "Mafia Offensive" event and engage in terror in Havana using the unrevealed syndicate goons there (result costs Government 6 support)
Government respond with an assault removing the reveled DR in Havana. They then transport troops to Camaguey in preparation for an assault on 26 July in the south.
The Syndicate march goons from La Habana to the tobacco EC.
26 July use "Election" event to postpone the election and raise guerrillas in all city spaces.

After 2e.













Turn 2f: 
Government take "Batista Flees" event removing 4 troops, reducing resources to 0, increasing AID to 15 and the US alliance to 2.
DR rally in Matanzas and Havana then subvert the opposition in Matanzas.
26 July Use "Operation Fisherman" event to place a base and Guerrilla on the East coast in Pino-de-Rio.
Syndicate rally to hire more goons to protect the casino in La Habana.

After Turn 2f.













Turn 2g:
DR take the "Faure Chomon" event and set up a base in Las Villas.
Government passes +3 resources.
Syndicate passes +1 Resource
26 July takes "Llano" event placing a guerrilla in Havana.
Government passes +3 resources.
After 2g.














Turn 2h:
Syndicate take "Vilma Espin" event removing 26 guerrilla from Camaguey.
DR rally in Las Villas, Camaguey, Matanzas and then subvert in Las Villas

There then follows a Propaganda Round.
Situation after Turn 2 propaganda!














Note: Due to playing a Vassal Version of this right now I am pausing the replay until I finish the Vassal Game.