Wednesday, February 1, 2017

Phil Eklund's BIOS: Genesis

I am going to try something new. I have just got BIOS: Genesis in a trade. This one seems to have a massive amount of brain burning play in a very small box.

Set-up for Solo Game. First event played. Comet impacts have delivered Water to the Surface of the planet.

Green tries to establish in the Hydro-thermal Vent but looses it's Enzyme. Red Establishes in the Green Rust Fumarole and also looses an Enzyme and Biont but receives a Catalyst in compensation. Not a Stunning start but ... 4 Billion years to go. Maybe, hopefully!

Theia smacks into the Earth making most of the surface molten and eradicating the Green Rust Fumarole. Green and Red try to establish in the Mars Paleo-Ocean and Earth's Hydro-thermal vents without success. Life is having a hard time establishing in the solar system right now. Both Green and red start, due to compensation, with 2 catalysts for the next 200 Million years.

Turn 4: and 400 Million years later, Green and Red have established organized manna in the Oceanic Clay Mound. Hopefully the manna and bionts will organize into a microorganism soon. The Hydro-thermal vents still refuse to organize manna but both Green and Red have a presence.
The Enzyme placement is incorrect for the Clay Mound. It will be fixed in the next turn. It also did not affect the roll.

Turn 5: 200 Million years on and the Clay Mound yields our first Micro Organism a Gard Marine Bacterium (ain't it sweet) after losing a chromosome to Darwinian forces it gains a Chlorophyll Symbiont and is on the way to becoming the first algae.

Turn 7: 1400 Million Years after the Earth's formation our struggling Microbe is close to becoming extinct. Hydrocarbon Fog and a nasty UV spike followed by some harsh Darwinian forces have reduced it down to 1 Chromosome.

Turn 9:  1800 Million Years. Another Bacterium wiped out, this time by an Oxygen Spike. We are left with some organized manna in the Continental Eutectic Brine. Both Green and Red now have some Catalysts to play with in the hopes of getting a microorganism up and running.

Turn 10: A flurry of fantastic luck and our Eutectic Brine throws up a life form with enough catalysts to buy some mutations. Green is well on the way to becoming terrestrial life. I am proud of my little microbe .... essentially pond scum.

Turn 11a: Both Red and Green players now have an up and running microorganism. This is good news. The bad news is that the NPC Viruses now have targets.

Turn 11b: Some mutations later and the two microbes are holding on although there were some copying errors and losses.

Turn 12: The end, a 4th cooling event and Armageddon the cooling kind happens. Our poor microbes expire as the lakes freeze. Oh what could have been.

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