Monday, April 10, 2017
Phil Eklund's Neanderthal
Changes to main game, 8 Hunters and 8 Events.
Turn 2: A Daughter joins the family (Basket Weaver). The Hunters head north to hunt snow hare and are successful (Rolling at least a single one or two) allowing the family to expand by one hunter. Being small game the success does not attract the attention of the Cave Lion.
Flint mining also succeeds (rolling a single one or two) as a result a daughter matures and is now eligible to marry and develop culture. With the addition of the new daughter the family language develops words for technology. (2 out of 5 portals achieved toward tribal).
Turn 3: Fashion Woman joins the family but remains immature due to the upcoming failed hunts. Both Hunts, Flint Mine and Aurochs failed with the loss of a hunter (rolled a 6) but Basket Weaving daughter continues to teach the family words (3 out of 5 to tribal).
Turn 4: We lose our fire starter and a blizzard takes the Basket Weaver. Singing Woman joins the family and matures as a result of the upcoming hunt. Flint collection is successful and the Flint Knapper learns his trade (Produces a mature Alpha). No honey is found but the Snow hare trappers return with food, the family expands (+1 Hunter). Fashion Woman teaches some ritual language (4 out of 5 Portals to tribal).
Turn 5: Fashion Woman's suitor is killed by the family for unwelcome advances. Both hunting parties are unsuccessful and the Aurochs kill another hunter. The final portal is is placed and the family has sufficient language to become a tribe. The tribe has 3 more turns to domesticate an animal and develop ans invention.